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Author Topic: O.R.B.i.T  (Read 76231 times)

M.A.K.E C E N T S

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O.R.B.i.T
« on: January 08, 2015, 09:02:13 PM »
From the makers of The Morgue - Tudark, and ILS, Lets Go Home - M.A.K.E C E N T S, comes...
 

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Organic Recovery and Biological Treatment
Story:
The scientist on the space station found something floating in space. They should have never opened it... They panicked, tried locking away the virus, and then teleported home, thinking they were safe... But it followed them and and the virus spread across the world! Were here to find out how this all started, and if there is a cure...
 
Some sample pics on one corridor

More pics:
Spoiler :






Features so far:
- New wall weapon system that trades current weapon to wall
Spoiler :
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- Sell back perks at half price with limitless perk hud
Spoiler :
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- Custom box (communal, timed)
Spoiler :
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- Communal Pap (timed)
- Arsenal (weapons drop for 60 seconds, or till you die again maybe, when you die)
- Closeable doors, and automatic doors
- Blops perks
- Regular perks
- Perk Randomizer
- Group spawn randomizer (spawn together but start in different areas each time you play)
- Single player quick revive spawns with player
- Random starting players (starting/laststand pistol specific)
- Change what you are wearing with multiple viewarms
- Custom zombie entry points
 
More Features Planned:
- Teleporters
- Zombies follow players through teleporters
- Custom guns, not models, just things they do
- Custom perks
- Campaign style EE with side EEs
- Custom traps
 
 
Detailing/Mapping by TUDARK
Scripting/Mapping by M.A.K.E C E N T S

 
Credits/Help so far:
DidyouknowIpawn - menu help/ fonts
ville - weapons
rorke - weapons
shipuden - zoms
bwc66930 - model help
philipk.net - textures
bluntstuffy - lots of help with really cool stuff
sevenGPluke - custom weapons/animations
steviewonder87 - pistol
TomBMX - tools
« Last Edit: April 18, 2016, 01:33:51 AM by M.A.K.E C E N T S »

bwc66930

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Re: O.R.B.i.T
« Reply #1 on: January 08, 2015, 09:06:22 PM »
Please tell me I'm not the only one that sees a weird image in this

M.A.K.E C E N T S

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Re: O.R.B.i.T
« Reply #2 on: January 08, 2015, 09:07:51 PM »
Please tell me I'm not the only one that sees a weird image in this

I think maybe you are...

bwc66930

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Re: O.R.B.i.T
« Reply #3 on: January 08, 2015, 09:09:58 PM »
Well then.... Alrighty Im still confused why I see a different image but oh well

M.A.K.E C E N T S

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Re: O.R.B.i.T
« Reply #4 on: January 08, 2015, 09:12:51 PM »
Well then.... Alrighty Im still confused why I see a different image but oh well

Lol, if you meant the extra one at the top, I took that one, so I removed it, since it had stuff in it I didn't really want anyway.  ;D

jzob123

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Re: O.R.B.i.T
« Reply #5 on: January 08, 2015, 09:15:19 PM »
wow nice  :o 8)
WaW Maps

zombie_library = 100% done
snowy_town = 100% done
Zombie_Complex = 100% done

BO3 Maps

None :D

xXxCowmanxXx09

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Re: O.R.B.i.T
« Reply #6 on: January 08, 2015, 10:33:40 PM »
 ;D nice

M.A.K.E C E N T S

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Re: O.R.B.i.T
« Reply #7 on: January 12, 2015, 01:29:22 AM »
This is the wall weapon box system for O.R.B.i.T.



It works like other wall weapons except if the weapon you are holding, when you go to buy the weapon on the wall box, is a primary weapon or upgraded, it will put that weapon in the wall weapon box.

Nukem

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Re: O.R.B.i.T
« Reply #8 on: January 13, 2015, 06:43:43 PM »
keep it up

the new textures make the guns look dated tho :)

M.A.K.E C E N T S

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Re: O.R.B.i.T
« Reply #9 on: January 13, 2015, 06:52:58 PM »
keep it up

the new textures make the guns look dated tho :)

Thanks! No waw guns will be used in the making of this map, lol. Okay maybe one, but it won't be in these wall weapon boxes. Those are temp. I'll update the vid when we start doing weapons then prob.
« Last Edit: January 13, 2015, 06:59:10 PM by M.A.K.E C E N T S »

WinCat

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Re: O.R.B.i.T
« Reply #10 on: January 13, 2015, 09:51:01 PM »
What about the default weapon  8)

M.A.K.E C E N T S

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Re: O.R.B.i.T
« Reply #11 on: January 15, 2015, 03:18:32 PM »
Added perk sell back feature and modulating perk hud so we don't have to put a limit on perks now.



Still need animation, sounds, and fix sell back price.

jzob123

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Re: O.R.B.i.T
« Reply #12 on: January 16, 2015, 12:50:34 AM »
Added perk sell back feature and modulating perk hud so we don't have to put a limit on perks now.

http://www.youtube.com/watch?v=-eftso3uqT0#ws

Still need animation, sounds, and fix sell back price.

pretty cool i like it good job  8)
WaW Maps

zombie_library = 100% done
snowy_town = 100% done
Zombie_Complex = 100% done

BO3 Maps

None :D

M.A.K.E C E N T S

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Re: O.R.B.i.T
« Reply #13 on: January 16, 2015, 04:34:25 PM »
Added perk sell back feature and modulating perk hud so we don't have to put a limit on perks now.

http://www.youtube.com/watch?v=-eftso3uqT0#ws

Still need animation, sounds, and fix sell back price.

pretty cool i like it good job  8)


Thanks, I updated the hud to slide in from the left, off screen, and fade out on the right now, slowing it down just a bit, but not too much that you never see your perks when you have 8+. I also started the orbiting perk shaders. Will post a vid then.

M.A.K.E C E N T S

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Re: O.R.B.i.T
« Reply #14 on: January 21, 2015, 06:52:23 PM »
Updated hud again. Added an idea for the perk shaders and more distracting stuff:

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New shaders
Orbiting perks
Perks move after 4 perks, in a curve
Perks get smaller and fade out