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Author Topic: TMG Castle (Quizz mod)  (Read 106797 times)

Quizz

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TMG Castle (Quizz mod)
« on: October 13, 2014, 04:44:36 PM »




MAP
TMG Castle is based off the WaW mp map "Castle". It will include my Quizz mod also used in TMG Skyland (beta) and ZCTChaos' map Dead Ship. I will update this page soon with all the major features of the Quizz mod.
Treyarch were so kind to give us the mp_castle.map so that is why there are a few different Castle zombie maps out, but I would say TMG Castle will be the most different from the original. Even though the map was include I still needed to change a lot to the map to make it work on zombies, which explains why the map layout isn't at a 100% yet. Besides the layout I still am working on the Quizz mod and a ending. All in all the map is almost finished.

QUIZZ MOD NEW
"Quizz mod" is a group of features as well as tweaks to the stock zombies mode. These features haven been added to either fix something within the stock zombies or just add something I thought it needed. The majority of changes were done by me hence the mod name, however I did get some help from YaPh1l. Below is a list of changes as well as new features you should be aware of before playing any of my maps.
Changes to stock zombies mode
  • Totally redone points system
  • 20 points per kill plus 10 if the kill is a headshot
  • 10 points if you assist in a kill
  • Points are capped at 1000; bigger wallets are available for purchase
  • Bleed out time has been extended to 30sec
  • FOV has been set to 75
  • tesla type damage won't take your jugg like in stock waw zombies
  • No longer able to buy ammo off the wall for upgraded weapons
  • x2 points powerup now works with nukes, bonus points, and assist points
  • Max ammo powerups refill your weapon's clips
  • Max ammo will refill bouncing betty and c4 ammo
  • Redesigned hud
  • Disabled console

Features added to stock zombies mode
  • Perks have been overhauled, and changed to Abilities [explained below]
  • Weapons have up to 3 different upgraded versions. Each being different then the last but not necessarily better then any other version
  • Upgrading an already upgraded gun will yield another upgraded variant with refilled ammo, unless there is only 1 upgrade for the weapon
  • Buying a new weapon has a chance to have a random camo applied to it
  • Added a break period between rounds which the host can press "f1" to skip
  • Added zombie counter
  • Hit markers sound and icon from mp

PERKS
For this map I have overhauled the whole perk system within zombies mode. Perks are now called abilities. There are 4 different abilities categories, Life, Speed, Damage, Special. Each ability has 4 different upgrades meaning there are 16 total perk/abilities. To buy abilities you go to the machine and it'll give you a tier one ability for instance - faster health regen within the Life category. You then can rebuy the machine to get the next ability in that category, so you must buy the tier one ability before tier two and so on. These abilities are really fun and adds something unique to zombies and gives you a goal to strive for, trying to get all the different abilities.

WEAPONS
I won't spoil the surprise by listing all the weapons here but ill list what to expect. There are more paped guns then unpaped guns because guns have between 1-3 random upgraded versions you can get.
  • 3 Pistols
  • 4 SMGs
  • 3 Shotguns
  • 5 Assault Rifles
  • 2 Sniper Riles
  • 2 LMGs
  • 3 Specials
  • 2 Wunder Weapons
  • 2 Primary Grenades
  • 2 Secondary Grenades
  • 2 Types of Equipment
  • 23 Total Guns
  • 53 Total Upgraded Guns

WEAPONS CAMOS NEW
You have a random chance to get 1 of 5 total camos when you buy a weapon from the box or wall, and you're twice as likely to get a gun without camo.
Camos have no effect on your weapon and are purely for appearance; camos are lost when upgraded.
  • Winter
  • Hexagon
  • Green Tiger
  • Red Tiger
  • Gold
  • *Secret Camo*

TODO NEW
  • amb map sounds
  • bug fixes
  • General testing
  • Bonus map

This map has been very fun to work on and I think its one of my favorites to play. I will update this WIP as I proceed, so check back often and any feedback is welcome! :)

PICTURES









« Last Edit: April 07, 2015, 04:41:08 PM by WinCat »
You're too kind

jzob123

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Re: TMG Castle (Quizz mod)
« Reply #1 on: October 13, 2014, 05:51:18 PM »
nice  :)
WaW Maps

zombie_library = 100% done
snowy_town = 100% done
Zombie_Complex = 100% done

BO3 Maps

None :D

Nukem

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Re: TMG Castle (Quizz mod)
« Reply #2 on: October 13, 2014, 05:52:57 PM »
Wins as always Quizz

DamianoTBM

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Re: TMG Castle (Quizz mod)
« Reply #3 on: October 13, 2014, 06:02:03 PM »
Wins Quizz!  ;D
:D

Quizz

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Re: TMG Castle (Quizz mod)
« Reply #4 on: October 13, 2014, 10:10:48 PM »
added a few images
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WinCat

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Re: TMG Castle (Quizz mod)
« Reply #5 on: October 13, 2014, 10:15:15 PM »
 8)

greeniezk5

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Re: TMG Castle (Quizz mod)
« Reply #6 on: October 14, 2014, 12:30:22 AM »
these screen shots look great and after playing deadship im loving quiz mod . cannot wait to play this  :)

WinCat

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Re: TMG Castle (Quizz mod)
« Reply #7 on: October 14, 2014, 01:23:20 AM »
Hopefully this plays better than the shi-no numa version someone made about 2-3 years ago, got to round 55 on first play   :P

ThunderGivesMeGlee3

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Re: TMG Castle (Quizz mod)
« Reply #8 on: October 14, 2014, 01:26:55 AM »
4 letters: W I N S
Maker of Night Club: http://undeadmodding.com/index.php?topic=179
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Quizz

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Re: TMG Castle (Quizz mod)
« Reply #9 on: October 14, 2014, 01:15:35 PM »
Hopefully this plays better than the shi-no numa version someone made about 2-3 years ago, got to round 55 on first play   :P

Oh I don't think I ever saw that one. Yea I think this map is pretty tough, but there are still a lot of training and camping spots too. Surprisingly this map had a pretty good layout for a zombie map, too bad 3arc never used it as one.
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WinCat

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Re: TMG Castle (Quizz mod)
« Reply #10 on: October 14, 2014, 01:34:41 PM »
The problem with the other version was the zipline.

Could just keep using it and the zombies took some stupid path and you could kill them all with the flogger lol.

joshs1982

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Re: TMG Castle (Quizz mod)
« Reply #11 on: October 17, 2014, 03:58:57 AM »
Nice! Can't wait to play.

Quizz

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Re: TMG Castle (Quizz mod)
« Reply #12 on: October 20, 2014, 11:31:55 PM »
UPDATED WITH ABILITIES
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Parsifal

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Re: TMG Castle (Quizz mod)
« Reply #13 on: October 22, 2014, 08:15:32 PM »
when will there be a download link ps i lov eyour work man keep doing it u grow with each map!!! :D

Quizz

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Re: TMG Castle (Quizz mod)
« Reply #14 on: October 22, 2014, 10:46:02 PM »
thanks man, and I would say it should be ready to download sometime this November, but I've never been good with ETAs :S
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