May 28, 2018, 02:16:31 AM

Author Topic: Lemon Release(xAnim Exporter)  (Read 137246 times)

MrZ0mbiesFanatic

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Re: Lemon Release(xAnim Exporter)
« Reply #15 on: May 21, 2014, 04:17:35 AM »
got the same problem as the guy above. trying to export some zombies animations and comes up this as soon as i open the program Just downloaded it about 2 minutes ago.


WinCat

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Re: Lemon Release(xAnim Exporter)
« Reply #16 on: May 21, 2014, 04:20:23 AM »
can you print screen the start of the program log?

It should display the filter.

ProGamerzFTW

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Re: Lemon Release(xAnim Exporter)
« Reply #17 on: May 21, 2014, 04:23:52 AM »
can you print screen the start of the program log?

It should display the filter.




No filter as far as I can see.

DarkZombieKnight

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Re: Lemon Release(xAnim Exporter)
« Reply #18 on: May 21, 2014, 04:24:44 AM »
Attempted on Moon:
http://prntscr.com/3l4l1l
« Last Edit: May 21, 2014, 04:35:56 AM by DarkZombieKnight »

rambobada555555

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Re: Lemon Release(xAnim Exporter)
« Reply #19 on: May 21, 2014, 04:32:15 AM »
I got the same Tom steam copy as well

WinCat

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Re: Lemon Release(xAnim Exporter)
« Reply #20 on: May 21, 2014, 04:34:24 AM »
Yes I'm switching steams I will just fix the problem instead, won't be long.  ;D

rambobada555555

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Re: Lemon Release(xAnim Exporter)
« Reply #21 on: May 21, 2014, 04:36:49 AM »
Yes I'm switching steams I will just fix the problem instead, won't be long.  ;D
just curious weres it going to put the tanims
?

WinCat

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Re: Lemon Release(xAnim Exporter)
« Reply #22 on: May 21, 2014, 04:38:53 AM »
Yes I'm switching steams I will just fix the problem instead, won't be long.  ;D
just curious weres it going to put the tanims
?


Same folder program runs in like Lime64.


Also I just remembered the filter is remote, so if you start it now it should work.
« Last Edit: May 21, 2014, 04:44:09 AM by WinCat »

rambobada555555

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Re: Lemon Release(xAnim Exporter)
« Reply #23 on: May 21, 2014, 04:45:40 AM »
oh im sorry I know this isn't the thread for this but the ipak exporter .. how do I set the flags?

rambobada555555

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Re: Lemon Release(xAnim Exporter)
« Reply #24 on: May 21, 2014, 04:47:34 AM »
Works now Thank you Tom!!! ;D

WinCat

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Re: Lemon Release(xAnim Exporter)
« Reply #25 on: May 21, 2014, 04:49:39 AM »
Works now Thank you Tom!!! ;D

I will release update soon which fixes the player anims, the issue is animations with zero animation data lol.

I've created a board for tool support ask about ipak there please  :-*

WinCat

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Re: Lemon Release(xAnim Exporter)
« Reply #26 on: May 21, 2014, 05:25:04 AM »
Works now Thank you Tom!!! ;D


I will release update soon which fixes the player anims, the issue is animations with zero animation data lol.

I've created a board for tool support ask about ipak there please  :-*


Alright, so can one just get the viewmodel from lime, import it to maya and rig it with viewhands, import the tanim from lemon and it should work no problem? (doubt it, probably having to do something more than just that)

I'm probably missing something. haha :P

(Image removed from quote.)


When importing the anim you must tick 'weapon anim'.


ProGamerzFTW

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Re: Lemon Release(xAnim Exporter)
« Reply #27 on: May 21, 2014, 05:26:35 AM »
Works now Thank you Tom!!! ;D


I will release update soon which fixes the player anims, the issue is animations with zero animation data lol.

I've created a board for tool support ask about ipak there please  :-*


Alright, so can one just get the viewmodel from lime, import it to maya and rig it with viewhands, import the tanim from lemon and it should work no problem? (doubt it, probably having to do something more than just that)

I'm probably missing something. haha :P

(Image removed from quote.)


When importing the anim you must tick 'weapon anim'.

(Image removed from quote.)


Man you managed to get my post before I deleted it. Anyway I resolved.

I forgot I can't just drop and drop anims. And have to import it properly.

WinCat

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Re: Lemon Release(xAnim Exporter)
« Reply #28 on: May 21, 2014, 05:28:12 AM »
Works now Thank you Tom!!! ;D


I will release update soon which fixes the player anims, the issue is animations with zero animation data lol.

I've created a board for tool support ask about ipak there please  :-*


Alright, so can one just get the viewmodel from lime, import it to maya and rig it with viewhands, import the tanim from lemon and it should work no problem? (doubt it, probably having to do something more than just that)

I'm probably missing something. haha :P

(Image removed from quote.)


When importing the anim you must tick 'weapon anim'.

(Image removed from quote.)


Man you managed to get my post before I deleted it. Anyway I resolved.

I forgot I can't just drop and drop anims. And have to import it properly.


I have a updated version of the plugin that dose work with drag and drop.

I will include it in the next Lemon update  :-X

jrrizzo

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Re: Lemon Release(xAnim Exporter)
« Reply #29 on: May 21, 2014, 06:28:58 AM »
The tool works superbly! Thank you for your awesome tools Based-Tom! Gets me all the more hyped for when Black Ops II support comes out! Hopefully the community makes good use of these god-tier tools. :)