October 21, 2017, 05:53:42 AM

Author Topic: NUK370WN  (Read 74210 times)

MikeVLC

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NUK370WN
« on: August 31, 2014, 12:33:24 AM »
After to restart mapping 3 times due to several problems that could be summed up in that I am a little bit NOOB in map making  :D
First I want to get a map with the disposition of nuketown 2025 and then remove and add everything needed to make a map of zombies.
I want to respect the distribution map of nuketown 2025 but possibly have more playable areas and accesses than the original.




here is the most recent image of the map

and here if you want to compare


UPDATED 16/06/15















28/07

I added viewhands and player model of Misty with the fixes for model looks correctly (thanks to Shippuden and Tito).
I fixed a lot of errors in the map and I added practically the entire map and I corrected and adapted the 40 weapons that map has now but the list is not definitive because and I want some wonder weapon if it is possible, creators of the weapons are Rickoz, Rorke, Rollonmath, Gogeta and me)
weapon list now:
acr mw3
ak47 sil mw3 (double packa punch)
aug sil bo1
bal27 aw
commando sil bo1
fad mw3
galil sil bo1
m1927 bo2
m27 bo2
mk14 mw3
p90 mw3
scarh sil bo2
type95 reddot mw3
grimReaper bo1
m72_law bo1
hk21 bo1
rpk bo1
desert_eagle mw2
g18 mw2
mc96 bo2
python bo1
rnma bo2
spas12 mw2
spas sil bo1
striker mw3
mp11 aw
mp5 bo2
mp7 mw3
mp7 sil bo2
mp9 mw3
msmc sil bo2
pp90m1 mw3
ppsh waw
ump45 sil mw2
uzi bo2
vector sil bo2
cheytac sil mw2
msr mw3
ae4 aw
raygun_MKII bo2 (double pack a punch)









« Last Edit: July 29, 2015, 08:38:36 AM by MikeVLC »

WinCat

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Re: Nuketown
« Reply #1 on: August 31, 2014, 03:38:40 AM »
nice  8)


In your latest pic the glass on the balcony, you should enable blending for the material so it not completely opaque.

MikeVLC

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Re: Nuketown
« Reply #2 on: August 31, 2014, 09:34:17 AM »
Thank you I will enable blending in this material and in the rest of non opaque glass materials.

MikeVLC

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Re: Nuketown
« Reply #3 on: August 31, 2014, 10:21:55 AM »
Far better now
Thank you!

Raveout

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Re: Nuketown
« Reply #4 on: August 31, 2014, 07:45:43 PM »
very nice man!

jzob123

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Re: Nuketown
« Reply #5 on: August 31, 2014, 09:50:09 PM »
lookin win so far  ;)
WaW Maps

zombie_library = 100% done
snowy_town = 100% done
Zombie_Complex = 100% done

BO3 Maps

None :D

xXxCowmanxXx09

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Re: Nuketown
« Reply #6 on: September 02, 2014, 12:58:06 AM »
Looks good so far can't wait to see some more pic's  ;D :o

WinCat

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Re: Nuketown
« Reply #7 on: September 02, 2014, 08:54:36 AM »

MikeVLC

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Re: Nuketown
« Reply #8 on: November 15, 2014, 03:37:02 AM »
Very slow progress on mapping but some progress:



WinCat

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Re: Nuketown
« Reply #9 on: November 15, 2014, 11:26:18 AM »
 :-*

Quizz

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Re: Nuketown
« Reply #10 on: November 15, 2014, 06:54:00 PM »
not sure if you have done this or not, hard to tell from radiant pics but the kitchen areas are mirrored with a blend texture as the floor so it looks like a reflection.
You're too kind

jzob123

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Re: Nuketown
« Reply #11 on: November 15, 2014, 08:54:28 PM »
Nice job  :)
WaW Maps

zombie_library = 100% done
snowy_town = 100% done
Zombie_Complex = 100% done

BO3 Maps

None :D

MikeVLC

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Re: Nuketown
« Reply #12 on: November 15, 2014, 10:51:19 PM »
not sure if you have done this or not, hard to tell from radiant pics but the kitchen areas are mirrored with a blend texture as the floor so it looks like a reflection.
Yeah I did it, the texture of the floor is totally specular like a mirror but at this moment is not specular because I have not had success with my attempts of making a decent specular texture. The intention is to make this and some more textures specular when I would find a good tutorial about this.

MikeVLC

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Re: Nuketown
« Reply #13 on: November 23, 2014, 08:17:57 PM »

WinCat

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Re: Nuketown
« Reply #14 on: November 23, 2014, 09:53:57 PM »
 8)