June 22, 2018, 08:08:37 PM

Recent Posts

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91
Tool Support / Re: Having trouble installing Toms Tanim Maya Plugins
« Last post by R00feR on November 12, 2016, 04:19:39 AM »
C:\Users\USERNAME\Documents\maya\VERSION\prefs\pluginPrefs.mel make sure your pref files aren't write protected  :P
92
Tool Support / Having trouble installing Toms Tanim Maya Plugins
« Last post by ItalianMilkMan on November 12, 2016, 01:30:02 AM »
So ive completed all the steps in the ReadME folder, except on the last step:

// -------------------- Step 3 --------------------

Load the plugin via the plugin manger inside maya.


"Window >>---> Settings/Prefrences >>---> Plugn manger"

//--------------------------------------------------------

When I check the Autoload box, and restart Maya, the Autoload box will be unchecked. Ive tried a lot but no matter what, The autoload box is always unchecked the next time I open maya. And it dosnt seem like you can load the plugin after opening maya, you must close maya then restart. This is doing my head in so any help would be greatly appreciated! Thanks everyone!
93
General Discussion / Similar maps to ORBIT
« Last post by Cvrk on October 21, 2016, 11:32:43 AM »
Been in the shadow of this forum for quite some time. Played many maps and watched the threads related.
Finally ,in our last lan party, we managed to find - play - finish the best map in the world : ORBIT
This map had it all. A story, felt like a real campaign, very important a easy mode, lot's of weapons that looked very futuristic and a final boss with objectives.

My question is :
Can you guys please tell me about maps that have , most importantly , EASY mode, and a final boss  ?

Me and my friends, haven't managed to finish many maps. And the ones that we did where with buyable endings. Not much fun and most of the time, for us, almost impossible to finish.
Would love to hear your ideas
94
Tool Ideas / Re: Material Exporter?
« Last post by SE2Dev on October 19, 2016, 05:58:03 PM »
No, it's impossible to produce material and material property files that are identical to the originals. The closest you could possibly get is guessing half of the values for GDT generation.
95
Can someone convert those TANIM files to Xanim please because I dont have Maya installed and I really need them :'(!
I want to mod some weapons in Black ops 3 but i cant extract the Xanim files. There is not even a tool for it. So could you convert them for me pls:

Animations: https://www.dropbox.com/s/hf9g7ov3tneznjj/Animations.zip?dl=0

PS: Cant install maya because it gives my an install error and even if I get to install it says that maya cannot be opened.... ???
96
Tool Support / New to this. Need help with exporting anims and models.
« Last post by Barlow on September 29, 2016, 02:55:41 AM »
I have recently gotten into the mod tools for Black Ops 3 and this got me wondering if I could port weapons from World at War into Black Ops 3. I am trying to use Tom Bmx Xmodel Utils to export the MG42 but whenever I try to set the path for COD:WaW, it states that there is no "raw" in the folder. I legit have no idea lmfao, any help would be grateful. Thanks.
97
Map W.I.P / Re: TMG FIRING RANGE
« Last post by The Undead Corleone on September 27, 2016, 10:31:39 PM »
Downloading BO3 MODTOOLS atm  :o :o
98
Map W.I.P / Re: Zombie Complex
« Last post by jzob123 on September 25, 2016, 05:22:58 AM »
Hey i have another question , will the map release before or after the DLC4 drop to PC and Xbox ?
release this Friday or Saturday
theirs some bugs i want to fix up before release so Sunday night or Monday morning

:|
99
Map W.I.P / Re: TMG FIRING RANGE
« Last post by jzob123 on September 23, 2016, 10:33:03 PM »
I'm gonna try to port this over to the BO# mod tools and finish it since i wont be hitting so many errors  :o :o
i know how it feels :/
100
Map W.I.P / Re: TMG FIRING RANGE
« Last post by The Undead Corleone on September 23, 2016, 10:30:50 PM »
I'm gonna try to port this over to the BO# mod tools and finish it since i wont be hitting so many errors  :o :o
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