December 11, 2017, 05:47:09 AM

Recent Posts

Pages: 1 [2] 3 4 ... 10
11
creds offthewall


been asked several times when I'm going to make this tutorials I went ahead and did it
this tutorial covers how to auto rig a character or ai model or use a already rigged character from Maximo 100% free

this is the original way I was doing my models before I found out I can get the Bones from Xenoverse
and got help from offthewall

things you will need

maya with codtools
Adobe account its free  // to log in here with and use auto rig 100% free with  Adobe account
on this site      https://www.mixamo.com/#/

just follow my video tutorial and my files are included

[youtube]
Small | Large
[/youtube]



my files
https://drive.google.com/file/d/0BzgQnxr6aZN1aGhMOFhjWjhFVFE/view?usp=sharing

do not leave any of my animations in if you use my files
you may get an error for not having them wen building your map

how to play World model aka third person animation through GSC
self playeranimscriptevent( "event name " );   // event name not anime

if you run into any problems I'll be more than happy to help just PM me or comment here
12
Map W.I.P / Re: DragonBall Z Zombies 10/2/2017 ssj4 full Fusion
« Last post by AllMoDs on October 03, 2017, 07:32:59 AM »
ssj4 full Fusion
Small | Large

great ape Vegeta
Small | Large
13
Modding / call of duty Advanced warfare
« Last post by sanyihun1923 on September 30, 2017, 09:58:09 PM »
Hello everybody I search Advanced warfare exo zombies lilith swann character and all exo zombies types and few weapons

-KF5 + Animations
-AMR9 + Animations

I Try make zombies mod in call of duty 4 2007.
14
Tool Support / Lemon Doesnt work for me
« Last post by Owenc on September 20, 2017, 11:08:42 PM »
Hi guys when i open lemon it says this


anyone know why  ?
15
Modding / Re: Lemon Binary Not Supported
« Last post by Levvie on September 13, 2017, 09:56:41 PM »
I'm having the exact same issue. I have a purchased copy of Black ops 2 as well but I get the same message with Lemon even though I have my game open.


16
General Discussion / *NEW 2017* YouAlwaysWin Zombie Mapping Competition!
« Last post by ZCTxCHAOSx on September 08, 2017, 08:26:10 PM »
YouAlwaysWin has just launched its 2nd Zombie Map Making Contest.

This is a Call of Duty Black Ops 3 Zombie Map Making Contest, with over $5000 in Cash and Prizes. We've partnered up with ViewSonic and FNATIC/FNATIC Gear to improve upon our previous contest from 2014.
 
If you're a map maker and would like to participate in the contest, please watch the following video. The link to apply is in the description, so you may need to watch it on YouTube.
 
Small | Large
17
Modding / script compile error ( freeze gun)
« Last post by hellboy on September 04, 2017, 01:04:45 AM »
hello, im trying to get back to all of this on modding an exporting.  adding freeze gun to mod
my first error is when I try run the game I get this. thanks.

animation 'ai_zombie_crawl_freeze_death_02' not defined in anim tree 'generic_human'.

an I follow this directions

1.-Open your zombiemode.gsc and below this:

   maps\_zombiemode_auto_turret::init();

add this:

   maps\_zombiemode_weap_freezegun::init();

3.-In your generic_human.atr you are looking for this

   ai_zombie_taunts_9

and underneath you add this:

ai_zombie_crawl_freeze_death_01
ai_zombie_crawl_freeze_death_02
ai_zombie_freeze_death_a
ai_zombie_freeze_death_b
ai_zombie_freeze_death_c
ai_zombie_freeze_death_d
ai_zombie_freeze_death_e
ai_zombie_quad_freeze_death_a
ai_zombie_quad_freeze_death_b

4.-In your mod.csv adds this:

weapon,sp\zm_freeze_gun
weapon,sp\zm_freeze_gun_upgraded
sound,freezegun,,all_sp
sound,freezegun_sound,,all_sp
fx,freezegun\fx_freezegun_shatter
fx,freezegun\fx_zombie_freeze_torso_waw
fx,freezegun\fx_zombie_freeze_md
xanim,ai_zombie_freeze_death_a
xanim,ai_zombie_freeze_death_b
xanim,ai_zombie_freeze_death_c
xanim,ai_zombie_freeze_death_d
xanim,ai_zombie_freeze_death_e
xanim,ai_zombie_quad_freeze_death_a
xanim,ai_zombie_quad_freeze_death_b
xanim,ai_zombie_crawl_freeze_death_01
xanim,ai_zombie_crawl_freeze_death_02
xmodel,bo1_p_zombie_ice_chunk_01
xmodel,bo1_p_zombie_ice_chunk_02
18
Released Tools / Re: Lemon Release(xAnim Exporter)
« Last post by icefringe on August 10, 2017, 01:53:49 PM »
19
Released Tools / Re: CoD Fast File Explorer v1.0.0 by Crypt0z
« Last post by Crypt0z on August 04, 2017, 02:28:14 PM »
****This program works pretty good with MWR Fast Files, the only bugs are that it extracts some nonsense data from the mwr ff  and that compiled scripts come out in a incorrect size so there will probably a mix of two file entrys inside one of the lua scripts
20
Tool WIP / CoD AW/MWR FF Sound Exporter
« Last post by Crypt0z on August 03, 2017, 12:41:02 AM »
I was working on this AW/MWR FF Sound Exporter that basically extracts the sounds from the fast files, but I'm stuck at a point where I can find the sound file and its header but cannot determine how big it is P.S. I have tried extracting the sound file in different sizes but soon always run into a corrupted sound file

Any help???? if you want my discord is: Crypt0z#3656
Pages: 1 [2] 3 4 ... 10