September 25, 2017, 05:29:45 AM

Recent Posts

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1
Tool Support / Lemon Doesnt work for me
« Last post by Owenc on September 20, 2017, 11:08:42 PM »
Hi guys when i open lemon it says this


anyone know why  ?
2
Modding / Re: Lemon Binary Not Supported
« Last post by Levvie on September 13, 2017, 09:56:41 PM »
I'm having the exact same issue. I have a purchased copy of Black ops 2 as well but I get the same message with Lemon even though I have my game open.


3
General Discussion / *NEW 2017* YouAlwaysWin Zombie Mapping Competition!
« Last post by ZCTxCHAOSx on September 08, 2017, 08:26:10 PM »
YouAlwaysWin has just launched its 2nd Zombie Map Making Contest.

This is a Call of Duty Black Ops 3 Zombie Map Making Contest, with over $5000 in Cash and Prizes. We've partnered up with ViewSonic and FNATIC/FNATIC Gear to improve upon our previous contest from 2014.
 
If you're a map maker and would like to participate in the contest, please watch the following video. The link to apply is in the description, so you may need to watch it on YouTube.
 
Small | Large
4
Modding / script compile error ( freeze gun)
« Last post by hellboy on September 04, 2017, 01:04:45 AM »
hello, im trying to get back to all of this on modding an exporting.  adding freeze gun to mod
my first error is when I try run the game I get this. thanks.

animation 'ai_zombie_crawl_freeze_death_02' not defined in anim tree 'generic_human'.

an I follow this directions

1.-Open your zombiemode.gsc and below this:

   maps\_zombiemode_auto_turret::init();

add this:

   maps\_zombiemode_weap_freezegun::init();

3.-In your generic_human.atr you are looking for this

   ai_zombie_taunts_9

and underneath you add this:

ai_zombie_crawl_freeze_death_01
ai_zombie_crawl_freeze_death_02
ai_zombie_freeze_death_a
ai_zombie_freeze_death_b
ai_zombie_freeze_death_c
ai_zombie_freeze_death_d
ai_zombie_freeze_death_e
ai_zombie_quad_freeze_death_a
ai_zombie_quad_freeze_death_b

4.-In your mod.csv adds this:

weapon,sp\zm_freeze_gun
weapon,sp\zm_freeze_gun_upgraded
sound,freezegun,,all_sp
sound,freezegun_sound,,all_sp
fx,freezegun\fx_freezegun_shatter
fx,freezegun\fx_zombie_freeze_torso_waw
fx,freezegun\fx_zombie_freeze_md
xanim,ai_zombie_freeze_death_a
xanim,ai_zombie_freeze_death_b
xanim,ai_zombie_freeze_death_c
xanim,ai_zombie_freeze_death_d
xanim,ai_zombie_freeze_death_e
xanim,ai_zombie_quad_freeze_death_a
xanim,ai_zombie_quad_freeze_death_b
xanim,ai_zombie_crawl_freeze_death_01
xanim,ai_zombie_crawl_freeze_death_02
xmodel,bo1_p_zombie_ice_chunk_01
xmodel,bo1_p_zombie_ice_chunk_02
5
Released Tools / Re: Lemon Release(xAnim Exporter)
« Last post by icefringe on August 10, 2017, 01:53:49 PM »
6
Released Tools / Re: CoD Fast File Explorer v1.0.0 by Crypt0z
« Last post by Crypt0z on August 04, 2017, 02:28:14 PM »
****This program works pretty good with MWR Fast Files, the only bugs are that it extracts some nonsense data from the mwr ff  and that compiled scripts come out in a incorrect size so there will probably a mix of two file entrys inside one of the lua scripts
7
Tool WIP / CoD AW/MWR FF Sound Exporter
« Last post by Crypt0z on August 03, 2017, 12:41:02 AM »
I was working on this AW/MWR FF Sound Exporter that basically extracts the sounds from the fast files, but I'm stuck at a point where I can find the sound file and its header but cannot determine how big it is P.S. I have tried extracting the sound file in different sizes but soon always run into a corrupted sound file

Any help???? if you want my discord is: Crypt0z#3656
8
Released Tools / Re: CoD Advanced Warfare Sound Extractor Tool by Crypt0z
« Last post by Crypt0z on July 31, 2017, 09:09:05 AM »
Thx, pm me on my discord @ Crypt0z#3656
9
Animating / Modelling / Re: modeling program
« Last post by johndoe on July 31, 2017, 05:57:51 AM »
blender
10
Released Tools / Re: CoD Advanced Warfare Sound Extractor Tool by Crypt0z
« Last post by MadxXx on July 30, 2017, 04:19:53 PM »
My post from this thread --> https://undeadmodding.com/index.php?topic=1045.0

Hello,

Awesome work man!!!

So you can handle the Advanced Warfare FF files i guess ;D
Thats really nice 8)

Is there a chance, that you can make a tool that can extract the sounds from AW .ff files?
Or you maybe could share the source of your tool...
We need the information about handle the AW .ff files.
I know someone who has done a tool for most cod games, but adding AW for extract to, he needs the FF informations

Maybe you could help me / us out :)

I want to have this damn weapon sounds too
And this is a really good chance of make this happen ;)

Thanks in advance
MadxXx
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