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Released Projects / Black Ops 3 dr. Monty's Factory 1.0 for cod waw
« Last post by AllMoDs on December 15, 2017, 08:00:11 PM »creds
me
more to add
if you use this or my method in anyway please give proper credit
it took me awhile to get the .menu file to communicate with GSC this way
and track what button your mouse is on in gsc & more
decided to make a public release of this with every gobblegum in it
I'm just doing the factory and the gobblegum selection as close to Black Ops 3 so I can get it
I did not do the in-game machine
there's only one variable for each gum you have to pick up to know if the person has it
so adding it to your machine will be no problem
it's can be used across multiple Maps
if the same setup is used unchanged in multiple Maps you will have the same Goblin gum and same liquid divinium
so if you play one map with this setup and go to another you'll have the same thing you had on last no matter what map you play with this setup
things still to add
Everything Has No Limit I'm going to set a 250 cap on everything
pause menu screen display to show what five gum you picked will also have a set up for Easter egg stuff to be displayed as well if you like
the in game gum meter
touch up some s to make it easier to add this to your machine
all install info in download folder
will add more set notes in soon
https://drive.google.com/file/d/1oFhcfHjmI6MCRGdk9nyjo6a9GPAb8KDI/view?usp=sharing
me

more to add
Small | Large |
if you use this or my method in anyway please give proper credit
it took me awhile to get the .menu file to communicate with GSC this way
and track what button your mouse is on in gsc & more
decided to make a public release of this with every gobblegum in it
I'm just doing the factory and the gobblegum selection as close to Black Ops 3 so I can get it
I did not do the in-game machine
there's only one variable for each gum you have to pick up to know if the person has it
so adding it to your machine will be no problem
it's can be used across multiple Maps
if the same setup is used unchanged in multiple Maps you will have the same Goblin gum and same liquid divinium
so if you play one map with this setup and go to another you'll have the same thing you had on last no matter what map you play with this setup
things still to add
Everything Has No Limit I'm going to set a 250 cap on everything
pause menu screen display to show what five gum you picked will also have a set up for Easter egg stuff to be displayed as well if you like
the in game gum meter
touch up some s to make it easier to add this to your machine
all install info in download folder
will add more set notes in soon
https://drive.google.com/file/d/1oFhcfHjmI6MCRGdk9nyjo6a9GPAb8KDI/view?usp=sharing
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Tool Support / Having trouble loading tanim in Maya 2018
« Last post by J0d on December 03, 2017, 07:29:04 PM »So I am having a bit of trouble installing the plugins. I've done exactly what the instructions say, and I reinstalled Microsoft visual c++ and it still doesn't work
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Mod W.I.P / Black Ops 3 Style dr. Monty's in waw
« Last post by AllMoDs on November 24, 2017, 08:26:20 PM »creds
me
if you use this or my method in anyway please give proper credit
it took me awhile to get the .menu file to communicate with GSC this way
and track what button your mouse is on in gsc & more
I was making this for my map and decided to make a public release of it with every gobblegum in it
I like to get someone that actually has the whole machine ingame to share their files with me so I can Implement my system into theirs I'm just doing the factory and the gobblegum selection as close to Black Ops 3 so I can get it
all mega & normal gum added
ingame gum meter
me

if you use this or my method in anyway please give proper credit
it took me awhile to get the .menu file to communicate with GSC this way
and track what button your mouse is on in gsc & more
I was making this for my map and decided to make a public release of it with every gobblegum in it
I like to get someone that actually has the whole machine ingame to share their files with me so I can Implement my system into theirs I'm just doing the factory and the gobblegum selection as close to Black Ops 3 so I can get it
all mega & normal gum added
Small | Large |
ingame gum meter
Small | Large |
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Map W.I.P / Re: nazi_zombie_slow (DeR Riese version) zombie_evacuation 85%Ready
« Last post by RandellH on November 22, 2017, 11:33:18 AM »Great stuff. Can't wait to try out this map.
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General Discussion / Re: DakadoRotu: CoD 4 Zombie survival server 50+ custom weapons!
« Last post by Dakado on November 17, 2017, 04:45:09 PM »17/11/2017: (patch coming tomorrow)
News:
- Added M1 Garand scoped
- Added Gewehr 43 scoped
- Added SVT40 scoped
- Added Springfield scoped
- Added MP40 Bigammo
- Added new weapons to shop
Balancing:
- Reworked Sniper upgrade tree
- Reworked armored upgrade tree
Fixes:
- Reworked weapon loading script (now we can have unlimited number of weapons on server)
What we are working on right now:
- Black Ops weapons
- MW3 weapons
- Ghosts weapons
- Cod WWII weapons
News:
- Added M1 Garand scoped
- Added Gewehr 43 scoped
- Added SVT40 scoped
- Added Springfield scoped
- Added MP40 Bigammo
- Added new weapons to shop
Balancing:
- Reworked Sniper upgrade tree
- Reworked armored upgrade tree
Fixes:
- Reworked weapon loading script (now we can have unlimited number of weapons on server)
What we are working on right now:
- Black Ops weapons
- MW3 weapons
- Ghosts weapons
- Cod WWII weapons
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General Discussion / Re: DakadoRotu: CoD 4 Zombie survival server 50+ custom weapons!
« Last post by Dakado on November 08, 2017, 03:03:05 PM »New patch live on 178.63.23.23:44501 now:
News:
- Added CM901
- Added PP90 M1
- Added Magnum (Cod:GHOSTS)
- Added TMP9
- New secondary upgrades for all classes
- Added Raygun
- Added Thundergun (it stuns zombies to its easy to revive)
- Added Wunderwaffe
Balancing:
- Reworked Assasin upgrade tree
- Reduced TMP9 dmg 100->80 (prerelease values)
- Reduced Magnum damage 400->300 (prerelease values)
- Boosted MSR damage 800->900 (+ min dmg)
Fixes:
- Fixed command overflow error when connecting (bigger delay in setting cdvars so the client can process it in time)
- Fixed HUD icons
- Fixed tomahawk
- Fixed ammo box
News:
- Added CM901
- Added PP90 M1
- Added Magnum (Cod:GHOSTS)
- Added TMP9
- New secondary upgrades for all classes
- Added Raygun
- Added Thundergun (it stuns zombies to its easy to revive)
- Added Wunderwaffe
Balancing:
- Reworked Assasin upgrade tree
- Reduced TMP9 dmg 100->80 (prerelease values)
- Reduced Magnum damage 400->300 (prerelease values)
- Boosted MSR damage 800->900 (+ min dmg)
Fixes:
- Fixed command overflow error when connecting (bigger delay in setting cdvars so the client can process it in time)
- Fixed HUD icons
- Fixed tomahawk
- Fixed ammo box
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General Discussion / What happened to TMG's site?
« Last post by CS117 on October 29, 2017, 07:52:12 PM »Its been a while since I've been in the Custom Zombie community, and when I tried to access TMG it pulled up a blank page with this:
did they close down or were they hacked or something?
Quote
2017 Copyright. All Rights Reserved.
The Sponsored Listings displayed above are served automatically by a third party. Neither the service provider nor the domain owner maintain any relationship with the advertisers. In case of trademark issues please contact the domain owner directly (contact information can be found in whois).
did they close down or were they hacked or something?
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Map W.I.P / Re: nazi_zombie_slow (DeR Riese version) zombie_evacuation 85%Ready
« Last post by CS117 on October 29, 2017, 07:48:29 PM »NICE!