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Messages - MikeVLC

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Map W.I.P / Re: NUK370WN
« on: March 15, 2016, 09:26:12 PM »
but its missing purple

Agent, all in order?  ;)

Map W.I.P / Re: NUK370WN
« on: March 06, 2016, 09:49:22 PM »
This is not Purpletown, but if you have some extra gersch device we can try to add some of colour  ;)
Even if you have firesale powerup, that is not purple any way, I would add powerup shade purple.
This map is open to improvements  ;)

Map W.I.P / Re: NUK370WN
« on: March 06, 2016, 02:58:07 PM »

Map W.I.P / Re: NUK370WN
« on: January 19, 2016, 05:26:10 PM »
So much wins in this map I cant wait to play it  :o :o
Thank you! but still some important things to modify, add or remove.

Map W.I.P / Re: NUK370WN
« on: January 19, 2016, 12:46:28 AM »
Update 01/19
-Added fx, ambient sounds and perks arrive nuketown style (thanks to Gogeta)
-Fixed some ancient problems with xmodels and textures
-Added some new weapons (HAMR, Skorpion, AN-94, Razorback, Weevil)
-Added one new wonder weapon, zapgun (big thanks for this awesome work to Gogeta, Rickoz and Shippuden)
-Changed all the stock traverses(except one) for custom and BO2 traverses, now for play solo not much places for camp
-Added custom screen menu and loadscreen

Scripting / Re: bad syntax error adding multiple fx
« on: October 21, 2015, 08:47:12 PM »
I was so convinced that error was in line 18 that I just read line 17 and semicolon and I understood another thing, in my language this symbol ; has another word very different to semicolon.
Sorry again, and thank you very much!
fx still not playing but error disapeared, probably doesnt play because trying to find a solution I changed the name and the fx and I have to check, but no more bad syntax error (at this moment)

Scripting / Re: bad syntax error adding multiple fx
« on: October 21, 2015, 04:30:01 PM »
You're missing a semicolon at the end of

Code: [Select]
    ent.v[ "angles" ] = ( 0, 0, 0 )
Try that
the problem is not in that line and I need that the angles woud be at this way.

Scripting / bad syntax error adding multiple fx
« on: October 21, 2015, 02:52:29 PM »
I get this error trying to add more than one fx

I followed a tutorial of Tombmx from another page, with this tutorial I added fully working one fx, the problem is when I tried to add three fx
    ent = maps\_utility::createOneshotEffect( "ceniza_nuke" );
     ent.v[ "origin" ] = ( -126, 672, 816 );
     ent.v[ "angles" ] = ( 0, 0, 0 );
     ent.v[ "fxid" ] = "ceniza_nuke";
     ent.v[ "delay" ] = -15;
    ent = maps\_utility::createOneshotEffect( "farlos" );
     ent.v[ "origin" ] = ( -192, 146, 579 );
     ent.v[ "angles" ] = ( 90, 168.235, 153.435 );
     ent.v[ "fxid" ] = "farlos";
     ent.v[ "delay" ] = -15;
    ent = maps\_utility::createOneshotEffect( "varop" );
     ent.v[ "origin" ] = ( -691, 190, 638 );
     ent.v[ "angles" ] = ( 0, 0, 0 )
     ent.v[ "fxid" ] = "varop";
     ent.v[ "delay" ] = -15;

the line 18 is this
 ent.v[ "fxid" ] = "varop";

exactly the same than this line
     ent.v[ "fxid" ] = "ceniza_nuke";
this was the first fx I added and it worked fine, probably is an easy solution but I am not good in scripts and I improvised in the next two fxs, but I copied the structure of the first fx

Map W.I.P / Re: NUK370WN
« on: October 09, 2015, 09:23:39 PM »
looking nice keep up the good work  8)
Thank you very much!
still a lot of things to fix and important things to add

Map W.I.P / Re: NUK370WN
« on: October 09, 2015, 01:50:41 PM »
Update 10/09

-added two new playable areas that are not available in the original MP but these areas respect totally the original map.
-changed model of mistery box (thanks to Shippuden1592)
-changed shaders of perks and insta kill

-added properly and fixed the 4 wonder weapons with their fx, raygun mark II fx (thanks to Bluntstuffy), Blundergat, Scavenger and Thundergun (thanks to Gogeta and Shippuden1592)

-added Radioactive Zombie (thanks to RedSpace200)

Map W.I.P / Re: NUK370WN
« on: July 29, 2015, 08:40:05 AM »

I added viewhands and player model of Misty with the fixes for model looks correctly (thanks to Shippuden and Tito).
I fixed a lot of errors in the map and I added practically the entire map and I corrected and adapted the 40 weapons that map has now but the list is not definitive because and I want some wonder weapon if it is possible, creators of the weapons are Rickoz, Rorke, Rollonmath, Gogeta and me)
weapon list now:
acr mw3
ak47 sil mw3 (double packa punch)
aug sil bo1
bal27 aw
commando sil bo1
fad mw3
galil sil bo1
m1927 bo2
m27 bo2
mk14 mw3
p90 mw3
scarh sil bo2
type95 reddot mw3
grimReaper bo1
m72_law bo1
hk21 bo1
rpk bo1
desert_eagle mw2
g18 mw2
mc96 bo2
python bo1
rnma bo2
spas12 mw2
spas sil bo1
striker mw3
mp11 aw
mp5 bo2
mp7 mw3
mp7 sil bo2
mp9 mw3
msmc sil bo2
pp90m1 mw3
ppsh waw
ump45 sil mw2
uzi bo2
vector sil bo2
cheytac sil mw2
msr mw3
ae4 aw
raygun_MKII bo2 (double pack a punch)

Modding / Re: Big Problem in Asset Manager
« on: June 09, 2015, 08:44:21 PM »
Fixed! JohnDoe and StevieWonder proposed a solution and it worked.
Deleted Converter.db of the folder assetgcache

Modding / Big Problem in Asset Manager
« on: June 09, 2015, 06:31:26 PM »
I was converting some textures of weapons in Asset Manager then I was checking in Tom BMX Xmodel Utils and I watched a very weird problem in a texture which I had never before seen. I tried to reconvert the texture and this message is shown

now I cant use asset manager, I tried with anothers .gdt but the same proble is shown.
Any solution or idea that is not to reinstall mod tools?

Map W.I.P / Re: Nuketown
« on: June 01, 2015, 01:59:56 AM »
I am trying skyboxes and is difficult to check with a biodome that hides 95% of the sky.
Boomhilda is a BEAST like in origins and probably some weapons would have second pack a punch and this is an important candidate.

Map W.I.P / Re: Nuketown
« on: May 31, 2015, 03:43:05 PM »
I fixed several problems mapping and now I am trying to find a good lighting and skybox for this map (so far unsuccessfully)  :'(

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