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Messages - Nukem

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1
Map W.I.P / Re: TMG Revolution
« on: November 09, 2017, 10:23:07 PM »
BO3



Wins

2
General Discussion / Black Ops 3 Mod Tools Alpha
« on: August 07, 2016, 01:36:34 PM »
Hello ,

I have had the pleasure of being invited into the Black Ops 3 Mod Tools Alpha by Treyarch and thought i would share some thoughts and screen shots with you  .

**Please note this is an alpha things are subject to change and we are here to help improve the users experience**

Black Radiant


This is a very clean UI which allows full user customization : I have this across two screens ,here I show the easy of the drag and drop function to allow the user to move windows to set up the interface as you want it


Its not just the windows that allow for customization, the Toolbar and right click menus can be edited at your liking .

So far just these improvements are brilliant !

In terms of using the 2D grid its very much the same as previous versions of the tools with added features so if you have used Radiant before you should pick it up easily . The texture window has its own search function and the ability to favorite textures ,its own options menu .This is the same across most of the entity windows and its great .
Adding a Model or FX is now a drag and drop process , Simply find the Model or Fx wanted and drag it in to the 2D or 3D window it will snap to the closet grid point .
Again this is brilliant .
The Models rotate in the Model browser and the FX can be played live in Radiants 3D window .Ill get to that in a bit .

We now have a Entity Browser which houses some of the features previously found in the right click menu when in the 2D grid


The worldspawn has changed bringing in new features and the use of SSI (I haven't messed with this much yet but have loaded different sun settings from the stock files and used ape to duplicate files edit the sun directions then update it to radiant )
you now have light states 4 of -as far as i know at this point these can be all different light setting which can be toggled via script ( I guess like we use vision files now to do the grey scale look in to full colour -Though there are new volumes for visions but i have not gone that far .Ill know more in time .


 
Ok so lets talk about the 3D window
It has its own Toolbar which can be edited and the right click menu is very much the same as the previous version only this time you have the ability to customize it. when right clicking on a Texture or Model you now have the option -open in APE , this is the new Asset Manager .
you can the edit the asset to your liking and save then update the file to radiant Nice!



They have added a new lighting mode to the 3D view you can view the geometry in the following light states
 

Fullbright



Game mode



Real lighting ( the lights must/can be built and exported in radiant now .You can still build lights in launcher) alot to learn on this and reflection probes


 
You may notice that the FX are playing while the Real Light is selected



These can be turned on or off. When you add a new FX or move it you will need to re trigger the FX in the ToolBar



This makes the implementation of FX and placement so easy having the "on the fly" process ( Thank you 3ARC <3 )

And as for lighting WOW i need to study the lighting a lot . Reflection probes -volumes - PGB , the list goes on as i learn more ill share what i learn

Heres a few pics i took from a map i made for World At War the .Map files are still supported .

In World At War



In BO3 (please note ive done no light work or reflection probes this is just an idea of what it will look like )




In World At War



In BO3




Ill update as i go as lots to learn  8)

3
Map W.I.P / Re: TMG Cataclysm
« on: August 03, 2016, 10:53:00 AM »
Its on  8)

4
Map W.I.P / Re: TMG Carnage
« on: April 14, 2016, 08:29:03 PM »





One day i might release it ...... one day

5
Map W.I.P / Re: TMG Revolution
« on: April 14, 2016, 07:53:39 PM »










Wins

6
Map W.I.P / Re: [WIP] Mortropolis
« on: February 14, 2016, 04:28:03 PM »
nice the island thing was done by quizz so hope yours turns out just as good

7
Introduce Yourself / Re: Hi
« on: February 10, 2016, 02:49:15 AM »
Just when i get back home i'll do post an image here , and what you just laugh at me? Is this the way you talk to new members ? Good luck with the site then , just FYI if weren't for lemon this site won't even hit this amount of members .

if it wasnt for tom most of the custom shit you see in zombies wouldn't be here  long before lemon and lime noobcakes im talking back when a custom texture was the shit ah i miss the days of tom owning people like that time he schooled zct titan ,im going to sit back and get some popcorn and watch the slaps begin

tbh i think what he said was tom can i give you a bj coz like lemon is the shit please just jizz on my face while i bask in the glory of win


8
Map W.I.P / Re: TMG Revolution
« on: January 12, 2016, 11:48:05 PM »







9
Map W.I.P / Re: TMG Revolution
« on: January 12, 2016, 11:42:30 PM »



wins

10
Map W.I.P / Re: TMG FIRING RANGE
« on: January 12, 2016, 12:12:56 AM »
Win nice work don  8)

11
Tool WIP / Re: elfenliedtopfan5 weapon adder
« on: December 24, 2015, 12:53:33 PM »
nice work fella keep it up  8)

12
User Tutorials / Re: [Tutorial] Dynamic Light
« on: November 02, 2015, 05:23:11 PM »
sweet nice one RDV haven't seen this since berlin bank

Awesome

13
Released Projects / Re: THE COMPOUND
« on: November 01, 2015, 01:07:04 PM »
great work tito and the rest of the guys involved 8)

14
Map W.I.P / Re: TMG Carnage
« on: October 02, 2015, 05:19:14 PM »
 :P thanks dude its almost done

15
Mod W.I.P / Re: Quizz drag&drop mod
« on: September 20, 2015, 10:00:06 PM »
win TMG back in action :D

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