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Messages - Henkownd

Pages: [1] 2
1
Animating / Modelling / Re: Toms tanims plugin for maya 2015
« on: January 23, 2015, 07:19:42 PM »
will there ever be one?

2
Animating / Modelling / Toms tanims plugin for maya 2015
« on: January 23, 2015, 11:23:47 AM »
Hey guys,

Is there a plugin with toms tools that works with maya 2015.

Kind regards,
Henkownd

3
Tool WIP / Re: Advanced WarFare - Lime
« on: December 28, 2014, 08:58:14 PM »
The problem I have is that some weapons are models of FX and not the weapons themselves.

4
Animating / Modelling / Re: Duel Wield weapon problem
« on: October 25, 2014, 02:19:04 PM »
Thank you very much it works now  :-*

5
Animating / Modelling / Duel Wield weapon problem
« on: October 24, 2014, 02:04:05 PM »
Hey guys,

So I found a way to get the duel wield anims working ingame but my left weapon is messed up.
In maya everything looks fine and works correctly.

Maya


Ingame


Thanks in advance,
Henkownd

7
Animating / Modelling / Re: BO vr11 model problem
« on: October 07, 2014, 01:01:39 PM »
The xmodel_export file
Spoiler :
NUMBONES 95
BONE 0 -1 "tag_cambone"
BONE 1 -1 "tag_torso"
BONE 2 1 "j_shoulder_le"
BONE 3 1 "j_shoulder_ri"
BONE 4 0 "tag_camera"
BONE 5 1 "tag_weapon"
BONE 6 1 "tag_weapon1"
BONE 7 2 "j_elbow_le"
BONE 8 3 "j_elbow_ri"
BONE 9 5 "j_gun"
BONE 10 4 "tag_gasmask"
BONE 11 4 "tag_gasmask2"
BONE 12 7 "j_sleave_reshape_bottom_le_1"
BONE 13 7 "j_sleave_reshape_bottom_le_2"
BONE 14 7 "j_sleave_reshape_top_le_1"
BONE 15 7 "j_sleave_reshape_top_le_2"
BONE 16 7 "j_sleave_reshape_top_le_3"
BONE 17 8 "j_sleave_reshape_top_ri_1"
BONE 18 8 "j_sleave_reshape_top_ri_2"
BONE 19 8 "j_sleave_reshape_top_ri_3"
BONE 20 7 "j_wrist_le"
BONE 21 8 "j_wrist_ri"
BONE 22 7 "j_wristtwist_le"
BONE 23 8 "j_wristtwist_ri"
BONE 24 9 "tag_arm_left_root"
BONE 25 9 "tag_arm_right_root"
BONE 26 9 "tag_brass"
BONE 27 9 "tag_flash"
BONE 28 9 "tag_glow_fx"
BONE 29 9 "tag_orb"
BONE 30 9 "tag_orb_fx"
BONE 31 9 "tag_sleeve"
BONE 32 9 "tag_spin"
BONE 33 9 "tag_tube_01"
BONE 34 20 "j_index_le_0"
BONE 35 21 "j_index_ri_0"
BONE 36 20 "j_mid_le_0"
BONE 37 21 "j_mid_ri_0"
BONE 38 20 "j_pinkypalm_le"
BONE 39 21 "j_pinkypalm_ri"
BONE 40 20 "j_ringpalm_le"
BONE 41 21 "j_ringpalm_ri"
BONE 42 20 "j_thumb_le_0"
BONE 43 21 "j_thumb_ri_0"
BONE 44 20 "j_webbing_le"
BONE 45 21 "j_webbing_ri"
BONE 46 32 "tag_appendage_01"
BONE 47 32 "tag_appendage_02"
BONE 48 32 "tag_appendage_03"
BONE 49 32 "tag_appendage_04"
BONE 50 32 "tag_appendage_05"
BONE 51 24 "tag_arm_left"
BONE 52 25 "tag_arm_right"
BONE 53 31 "tag_clip"
BONE 54 31 "tag_eject_fx"
BONE 55 20 "tag_knife_attach"
BONE 56 33 "tag_tube_02"
BONE 57 34 "j_index_le_1"
BONE 58 35 "j_index_ri_1"
BONE 59 36 "j_mid_le_1"
BONE 60 37 "j_mid_ri_1"
BONE 61 38 "j_pinky_le_0"
BONE 62 39 "j_pinky_ri_0"
BONE 63 40 "j_ring_le_0"
BONE 64 41 "j_ring_ri_0"
BONE 65 42 "j_thumb_le_1"
BONE 66 43 "j_thumb_ri_1"
BONE 67 51 "tag_arm_left_claw_lower"
BONE 68 51 "tag_arm_left_claw_upper"
BONE 69 52 "tag_arm_right_claw_lower"
BONE 70 52 "tag_arm_right_claw_upper"
BONE 71 57 "j_index_le_2"
BONE 72 58 "j_index_ri_2"
BONE 73 59 "j_mid_le_2"
BONE 74 60 "j_mid_ri_2"
BONE 75 61 "j_pinky_le_1"
BONE 76 62 "j_pinky_ri_1"
BONE 77 63 "j_ring_le_1"
BONE 78 64 "j_ring_ri_1"
BONE 79 65 "j_thumb_le_2"
BONE 80 66 "j_thumb_ri_2"
BONE 81 71 "j_index_le_3"
BONE 82 72 "j_index_ri_3"
BONE 83 73 "j_mid_le_3"
BONE 84 74 "j_mid_ri_3"
BONE 85 75 "j_pinky_le_2"
BONE 86 76 "j_pinky_ri_2"
BONE 87 77 "j_ring_le_2"
BONE 88 78 "j_ring_ri_2"
BONE 89 79 "j_thumb_le_3"
BONE 90 80 "j_thumb_ri_3"
BONE 91 85 "j_pinky_le_3"
BONE 92 86 "j_pinky_ri_3"
BONE 93 87 "j_ring_le_3"
BONE 94 88 "j_ring_ri_3"

The xanim_export file:
Spoiler :
NUMPARTS 94
PART 0 "tag_torso"
PART 1 "j_shoulder_le"
PART 2 "j_elbow_le"
PART 3 "j_sleave_reshape_bottom_le_1"
PART 4 "j_sleave_reshape_bottom_le_2"
PART 5 "j_sleave_reshape_top_le_1"
PART 6 "j_sleave_reshape_top_le_2"
PART 7 "j_sleave_reshape_top_le_3"
PART 8 "j_wrist_le"
PART 9 "j_index_le_0"
PART 10 "j_index_le_1"
PART 11 "j_index_le_2"
PART 12 "j_index_le_3"
PART 13 "j_mid_le_0"
PART 14 "j_mid_le_1"
PART 15 "j_mid_le_2"
PART 16 "j_mid_le_3"
PART 17 "j_pinkypalm_le"
PART 18 "j_pinky_le_0"
PART 19 "j_pinky_le_1"
PART 20 "j_pinky_le_2"
PART 21 "j_pinky_le_3"
PART 22 "j_ringpalm_le"
PART 23 "j_ring_le_0"
PART 24 "j_ring_le_1"
PART 25 "j_ring_le_2"
PART 26 "j_ring_le_3"
PART 27 "j_thumb_le_0"
PART 28 "j_thumb_le_1"
PART 29 "j_thumb_le_2"
PART 30 "j_thumb_le_3"
PART 31 "j_webbing_le"
PART 32 "tag_knife_attach"
PART 33 "j_wristtwist_le"
PART 34 "j_shoulder_ri"
PART 35 "j_elbow_ri"
PART 36 "j_sleave_reshape_top_ri_1"
PART 37 "j_sleave_reshape_top_ri_2"
PART 38 "j_sleave_reshape_top_ri_3"
PART 39 "j_wrist_ri"
PART 40 "j_index_ri_0"
PART 41 "j_index_ri_1"
PART 42 "j_index_ri_2"
PART 43 "j_index_ri_3"
PART 44 "j_mid_ri_0"
PART 45 "j_mid_ri_1"
PART 46 "j_mid_ri_2"
PART 47 "j_mid_ri_3"
PART 48 "j_pinkypalm_ri"
PART 49 "j_pinky_ri_0"
PART 50 "j_pinky_ri_1"
PART 51 "j_pinky_ri_2"
PART 52 "j_pinky_ri_3"
PART 53 "j_ringpalm_ri"
PART 54 "j_ring_ri_0"
PART 55 "j_ring_ri_1"
PART 56 "j_ring_ri_2"
PART 57 "j_ring_ri_3"
PART 58 "j_thumb_ri_0"
PART 59 "j_thumb_ri_1"
PART 60 "j_thumb_ri_2"
PART 61 "j_thumb_ri_3"
PART 62 "j_webbing_ri"
PART 63 "j_wristtwist_ri"
PART 64 "tag_weapon"
PART 65 "j_gun"
PART 66 "tag_arm_left_root"
PART 67 "tag_arm_left"
PART 68 "tag_arm_left_claw_lower"
PART 69 "tag_arm_left_claw_upper"
PART 70 "tag_arm_right_root"
PART 71 "tag_arm_right"
PART 72 "tag_arm_right_claw_lower"
PART 73 "tag_arm_right_claw_upper"
PART 74 "tag_brass"
PART 75 "tag_flash"
PART 76 "tag_glow_fx"
PART 77 "tag_orb"
PART 78 "tag_orb_fx"
PART 79 "tag_sleeve"
PART 80 "tag_clip"
PART 81 "tag_eject_fx"
PART 82 "tag_spin"
PART 83 "tag_appendage_01"
PART 84 "tag_appendage_02"
PART 85 "tag_appendage_03"
PART 86 "tag_appendage_04"
PART 87 "tag_appendage_05"
PART 88 "tag_tube_01"
PART 89 "tag_tube_02"
PART 90 "tag_cambone"
PART 91 "tag_camera"
PART 92 "tag_gasmask"
PART 93 "tag_gasmask2"

8
Animating / Modelling / Re: BO vr11 model problem
« on: October 06, 2014, 09:21:04 PM »
that's the one I exported again

9
Animating / Modelling / Re: BO vr11 model problem
« on: October 06, 2014, 09:08:22 PM »
I exported the xmodel and the anims again and checked it twice but this problem seems to only happen with bo1 anims, I watched rollonmaths and elfenlieds videos to export everthing but I still can't find the problem

10
Animating / Modelling / Re: BO vr11 model problem
« on: October 06, 2014, 08:46:04 PM »
tried this but it still doesn't work

11
Animating / Modelling / Re: BO vr11 model problem
« on: October 06, 2014, 08:20:34 PM »
the xanim file is missing all the weapon joints except the j_gun I tried exporting it again but it isn't working I can't seem to get the rest of the joints exported does anybody know how to fix this?

12
Animating / Modelling / BO vr11 model problem
« on: October 04, 2014, 06:10:57 PM »
Hello,

I recently exported the vr11 model and anims but ingame the model doesn't work with the anims. the gun moves with the arms but the parts won't move. The model is animated so I don't know how to fix this.


13
Animating / Modelling / Re: weapon turn right in viewmodel
« on: August 26, 2014, 02:06:22 PM »
the problem is that these anims only seem to work in one map and I don't get that

14
Animating / Modelling / Re: weapon turn right in viewmodel
« on: August 25, 2014, 03:40:14 PM »
I have this problem to but and I have all my anims called in the mod,csv but ingame the weapons still don't work.
plz help me.

15
Animating / Modelling / Re: AN94 magazine problem
« on: August 20, 2014, 08:49:31 PM »
here you go

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