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Messages - PorkRoyalz

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1
Map W.I.P / Re: TMG Shipment
« on: February 27, 2015, 08:50:57 AM »
i have just gotten my computer back up and running well now, im gonna try and get this map finished but no promises, theres one main thing thats holding me back to not work on it, which is unable to play it in co-op mode, i have no idea why, i have tried debugging with scripts and debugging with the map itself and i havent found out what is causing it, anyone who is a dedicated mapper with alot of experience and is willing to help try and debug this somehow hit me up with a pm or add me on skype < which you can find on my profile
happy modding :)

2
Map W.I.P / Re: TMG Shipment
« on: September 14, 2014, 10:49:25 AM »
an error no one can fix, i have tried steam and retail versions of waw, reinstalling mod tools 3 times and even with fresh maps from script placer it still gives the same error

3
Map W.I.P / Re: TMG Shipment
« on: September 14, 2014, 12:55:17 AM »
My mod tools forbid me to play or even mod this map anymore, if anyone can somehow fix my mod tool errors then i will gladly try and finish the map but since i have reinstalled my mod tools 3 times now and i receive the same error when i try to compile paths on any map i really cant be fucked playing guessing games all day, if someone really wanted to they could take this map and try and finish it off themselves seeing as im not going to anytime soon  if you did want to take it up send me a message and we'll go from there
sorry to let you guys down but theres not much i can do

4
Map W.I.P / TMG Shipment
« on: August 24, 2014, 12:32:07 AM »
Firstly i know this map has been dead for a while im not saying im going to start it again right not but i hope too do so soon, when i do pick it up again i will update the topic but for now im just posting it for the people on undead modding who arent on the other sites and so when i do pick it up again i can update it here :)



The name :TMG Shipment

Basic outline of map storyline...?
A Russian Importer and Exporter company are secretly doing tests on animals and humans which are their employee's. Things got out of control and and the employees that weren't infected couldn't leave the facility so they tried to survive on one of the roof tops and tried to send a message but that message never got seen. Another exporter company was curious about the inactivity of the company and decided to call the authorities because there shipments weren't getting through with out this importer and when they found the state of the facility they had to send in a team to wipe out the infected and hope all goes to plan........

Features:
8 perks (Original WaW perks, Mulekick, Staminup, PHD Flopper and possibly Electric Cherry to replace Deadshot Daquiri)
Black ops style juggernog 4-5 hit
No dogs - Potential boss round!
Bo1 & Bo2 zombie models! (Russian Zombies)
Sickle will be replacing the Bowie Knife!
Kino style teleporter and pack-a-punch( thanks to ADDICTED and YaPh1l)
Black ops and Black ops 2 weapons.
Black ops models
Death Machine Powerup (thanks to YaPh1l for the script)
About 10 box locations
random start location for the mystery box like in black ops (thanks to YaPh1l)
Fire trap similar to black ops ascension fire trap( big thanks to YaPh1l)
Solo Quick Revive (Thanks to YaPh1l)
Ballistic Knife with full upgraded revive abilty (Thanks to YaPh1l)
Moving sea containers with various different things in each with the moving, player interactive crane!
And a big map area

Ive probably forgotten a thing or two but i will update it when i have actual updates to announce

Guns list, most of these will have upgraded versions

Updated weapons 23/10/2013:
Spoiler :
Scavenger
31-79 JGb215 (Baby Gun) < needs a couple of final touches
Ray Gun Mark II
Ballistic Knife
Type 69
Peace Keeper
PDW-57
MP7
ACR
Scar-L
M16 <Bo1
Chicom CQB
MP40
Scorpion Evo
MP5K
AK74u
Commando
Spectre
Mac11
FMG 9
UZI
Swat-556
Vector-K10
MSMC
Tar-21
M27
AN94
PP90-M1
UMP-45
Kiparis
Galil
AK47
Bo2 Zombies FnFal
M60
Stoner
MG08
MK48
Hamr
LSAT
Grim Reaper
Bo2 RPG
M32 Grenade Launcher (War Machine)
Intervention
L96A1
MSR
Ballista < Custom model and animations not done yet though
Rsass
Model1887
KS23
KSG
Remington 870
AA12
Saiga 12
Spas 12
Python
Makarov
CZ75
Kap-40 <Possible Tactical Knife variant too
Five Seven <Possible Tactical Knife variant too

Now for some pictures of the map:













5
Tool WIP / Re: Xmodel Utils Update
« on: June 21, 2014, 09:09:31 AM »
whats the difference with the new and old rendering does it render the model with the normal maps now ?

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