October 24, 2018, 02:28:38 AM

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Topics - AllMoDs

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1
Released Projects / Black Ops 3 dr. Monty's Factory 1.0 for cod waw
« on: December 15, 2017, 08:00:11 PM »
creds
me  ;D
more to add
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if you use this or my method in anyway please give proper credit
it took me awhile to get the .menu file to communicate with GSC this way
and track what button your mouse is on in gsc  & more

decided to make a public release of this with every gobblegum in it
I'm just doing the factory and the gobblegum selection as close to Black Ops 3 so I can get it
I did not do the in-game machine
there's only one variable for each gum you have to pick up to know if the person has it
so adding it to your machine will be no problem


it's can be used across multiple Maps
if the same setup is used unchanged in multiple Maps you will have the same Goblin gum and same liquid divinium
so if you play one map with this setup and go to another you'll have the same thing you had on last no matter what map you play with this setup

things still to add
Everything Has No Limit I'm going to set a 250 cap on everything

pause menu screen  display to show  what five gum you picked will also have a set up for Easter egg stuff to be displayed as well if you like

the in game gum meter

touch up some s to make it easier to add this to your machine


all install info in download folder
will add more set notes in soon

https://drive.google.com/file/d/1oFhcfHjmI6MCRGdk9nyjo6a9GPAb8KDI/view?usp=sharing

2
Mod W.I.P / Black Ops 3 Style dr. Monty's in waw
« on: November 24, 2017, 08:26:20 PM »
creds
me  ;D

if you use this or my method in anyway please give proper credit
it took me awhile to get the .menu file to communicate with GSC this way
and track what button your mouse is on in gsc  & more

I was making this for my map and decided to make a public release of it with every gobblegum in it
I like to get someone that actually has the whole machine ingame to share their files with me so I can Implement my system into theirs I'm just doing the factory and the gobblegum selection as close to Black Ops 3 so I can get it

all mega  & normal gum added

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ingame gum meter
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creds offthewall


been asked several times when I'm going to make this tutorials I went ahead and did it
this tutorial covers how to auto rig a character or ai model or use a already rigged character from Maximo 100% free

this is the original way I was doing my models before I found out I can get the Bones from Xenoverse
and got help from offthewall

things you will need

maya with codtools
Adobe account its free  // to log in here with and use auto rig 100% free with  Adobe account
on this site      https://www.mixamo.com/#/

just follow my video tutorial and my files are included

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my files
https://drive.google.com/file/d/0BzgQnxr6aZN1aGhMOFhjWjhFVFE/view?usp=sharing

do not leave any of my animations in if you use my files
you may get an error for not having them wen building your map

how to play World model aka third person animation through GSC
self playeranimscriptevent( "event name " );   // event name not anime

if you run into any problems I'll be more than happy to help just PM me or comment here

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Map W.I.P / DragonBall Z Zombies 10/2/2017 ssj4 full Fusion
« on: December 25, 2015, 07:26:57 AM »
creds
offthewall /scripting and rigging goku and more
Harry Bo21 /allways there to help and help me on using fx ed to make kamehameha
HitmanVere /allways there to help  help me with where to look to make my hud right and more
jei9363 / helped me fix my zombie boss script
redspace200/script help

Im AllMoDs i have worked on this map for 70 days or so

some guns charge like the 1 in this vid the fx on the kamehameha have bin changed  look in vids and pics it is blue and the vox is not the same its just best vid to show the charge att
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vid with new vox and fx

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my youtube with all vids on the making of this map
https://www.youtube.com/channel/UC2p3CBq3-A1qQ-diK1QiysA


pics
Spoiler :






vids
Spoiler :
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still have lots of work to do

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