July 25, 2017, 06:03:34 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - xXxCowmanxXx09

Pages: [1] 2 3 ... 15
1
User Tutorials / WAW: How to add the Pack A Punch see quote to your map
« on: September 11, 2016, 01:13:51 AM »
This is a tutorial showing you how to add the pack a punch see quotes to your map just like you see in WAW DLC 3 Der Riese.  I wondered how they did this for a while but I never bothered to look in the dlc3_teleporter.gsc to see if it was in there.  A few months back I took a look in there because I wanted to add that to Town of the Dead because I thought it was really cool how they added that in Der Riese.  Anyways lets get on to the tutorial.

Add a trigger to your map covering a place where you want it to trigger the quote for example a good place for this would be near a door where you can see the pack a punch in sight.

Next give it the same KVPS as I do.


Compile your map and test it in game and go to the same place as your placed that trigger and it should work.  If you found this tutorial useful then you can credit me but you don't have to because its just WAW scripts that was used. :)

2
User Tutorials / WAW: Hurt & Reloading & Melee sounds for the players
« on: September 11, 2016, 12:38:17 AM »
I made these scripts myself about 5 months ago for my map Town of the Dead but because that map is done and I don't think I have a used for them anymore I decided to release the scripts for the community to add to their own maps.  When you add these scripts to your map it will make it so that the players will play a sound each time they reload like "RELOADING!!!!",  When they get hit by a zombie or take damage of any kind they will make a sound similar to "ARR".  And they will also make a grunt sound when they melee. 

Follow each step very carefully or else you will get errors.

First step: Find the line in zombiemode.gsc that's called
Code: [Select]
onPlayerSpawned()
Second step: Next go a few lines down till you find this line.
Code: [Select]
self thread player_zombie_breadcrumb();
Third step: After you find that line paste in this line:

If you want the reloading quotes add this line:
Code: [Select]
self thread player_reload();
If you want the melee quotes add this line:
Code: [Select]
self thread player_melee();
Four step: Go all the way to the bottem of your zombiemode.gsc and paste the following code depending on which ones you pasted above.

For player reloads
Code: [Select]
player_reload()
{
self endon( "disconnect" );
self endon( "death" );

for(;;)
{
self waittill( "reload_start" );
wpn = self getCurrentWeapon();
if( !isDefined( wpn ) || wpn == "" ) //List the weapons you don't want them to say vox when reloading.
{
continue;
}
if( level.player_is_speaking != 1 )
{
sound = maps\_zombiemode_weapons::get_player_index( self );
level.player_is_speaking = 1;
self playsound( "plr_" + sound + "_vox_gen_reload_0" );
wait 1.5;
level.player_is_speaking = 0;
}
else
{
wait 0.3;
continue;
}
wait 5; //Cool down time (Change this if you want them to say it less)
}
}

For player melee
Code: [Select]
player_melee()
{
self endon( "disconnect" );
self endon( "death" );

for(;;)
{
if( self MeleeButtonPressed())
{
if( level.player_is_speaking != 1 )
{
r = randomIntRange( 1, 7 );
sound = maps\_zombiemode_weapons::get_player_index( self );
level.player_is_speaking = 1;
self playsound( "plr_" + sound + "_vox_gen_exert_" + r );
wait 1;
level.player_is_speaking = 0;
}
}
wait 1;
}
}

Now you have fully installed melee & reloading quotes into your map hopefully without any errors.

Next if you want may want the grunt sounds played from the player for that its pretty simple all you need to do is follow the steps below.

First step find the line in zombiemode.gsc:
Code: [Select]
eAttacker notify( "hit_player" );That should be in
Code: [Select]
player_damage_override
Second step: below that paste in below that.
Code: [Select]
if( level.player_is_speaking != 1 )
{
soundnum = maps\_zombiemode_weapons::get_player_index(self);
ran = randomintrange(0, 5);
self playsound( "plr_" + soundnum + "_vox_gen_pain_" + ran );
}

Then that's it! You have fully followed all steps you need to know to install the player quotes into your map.  If you found this useful be sure & you add it to your map be sure to add the following credits:

-Cowman
-Partisan Executioner
-ClaytonM456

The sounds that play are cut qutoes from Call of Duty: World At War so there are no raw assets.  Thank you for looking at this topic :)

3
Released Projects / Re: Town of the Dead v1.1
« on: August 13, 2016, 05:04:26 AM »
Updated the map fixing all the bugs,  And there might be a new boss on round 25  :P

4
General Discussion / Re: Black Ops 3 Mod Tools Alpha
« on: August 07, 2016, 10:59:34 PM »
Wow the lighting engine looks so much better in bo3 compared to waw,  Good work Nukem!  :)

5
Released Projects / Town of the Dead v1.1
« on: July 03, 2016, 07:26:18 PM »

Description
I have been working on this map for over two years now and after all that time the map is final done and released.  This map I started working on after my most famous map bridge and since then I have took small breaks and came back to release the map.  I have try to work very hard in order to find all the bugs in the map because I wanted the map bug free but if you find any bugs feel free to send me a PM telling me when the bug happened and take a picture and I'll take a look into it.  The map is also very large and lots to look for throughout the map so keep your eye out.  Also big credit goes to my good friend jzob who kept asking me to finish this map so I did.

Credits of the map
Spoiler :
Big thanks to the people below for the help with the map

Biggest thanks to Tom_Bmx/WinCat for (Lime & Lemon and all his other helpful tools)
Jzob123 (Big help around, Some guns, Sounds, Ideas, Beta Tester)
Real big thanks to Partisan Executioner (More then 95% of the custom weapon sounds, Ideas, Beta Tester)
ClaytonM456 (Scirpts)
Redspace200 (Custom Scripts, Beta Tester)
Offthewall (Vulture Aid, Dual Wields)
ProxFtw (Custom Scripts)
Arceus (Beta Tester, Scripts)
Radimax (Mapping)
YaPh1l (Scirpts)
DidUknowiPwn (New COD: WAW launcher, MW3 Hud, Textures/Models)
JiffyNoodles (Beta Tester)
ASTR0 (Gfx)
Idogftw (Beta tester)
JBird632 (HD Mystery Box)
Bwc66930 (Beta Tester, Purple Square)
Hitman (Bo1 paused menu)
RayZ (PPSH-41 Custom)
GEARS228 (Ideas)
Mitsurugi (Guns)
Tf3dm.com (Models)
Turbosquid.com (Models)
Treyarch (Models, Sounds, Guns, Custom Textures)
IW/Infinity Ward (Models, Sounds, Guns, Custom Textures)
Capcom (Models)
Chromastone10 (One of the many guns)
Valve (Models, Sounds)
Cfgfactory.com
Gamebanana

If you don't see your name in the credits and you believed you should be credited then send me a private message. :)

Anyone else who was a beta tester and not on this list might have tried the map during alpha.



Features of the map
Over 125 fully ported custom guns (With custom reload sounds and fire sounds)
Custom guns from other games besides Call of Duty
Call of Duty 2: gun
Call of Duty: Black ops guns
Call of Duty: MW2 guns
Call of Duty: MW3 guns
A custom wonder weapon (As seen in Undead Hospital)
WAW Guns
Call of Duty:  Black ops 1 perks
Call of Duty:  Black ops 2 perks
Boss zombies
Thundergun from black ops 1
Detailed map
FOV Slider (Options & Controls/Game Options then change the slider that says FOV)
Fullbright (Options & Controls/Game Options and change the setting called "Fullbright" mostly only used for lowend PC)



Pictures & Videos



Small | Large


Hope you enjoy the map :)
If you find any bugs let me know.

If the map is not working read me!
Spoiler :
When I launch the map it looks like that (Credit to ricko0z for the image)

Try this turn your spec maps off,  If that does not work set your settings to high. (Mostly happens on windows 10 users)

6
Map W.I.P / Re: Town Of The Dead
« on: July 02, 2016, 12:47:22 AM »
Map has been released and can be found in the downloads :)

7
Map W.I.P / Re: Town Of The Dead
« on: July 01, 2016, 02:33:40 AM »
Release is very soon in the next few days :P

8
Map W.I.P / Re: Town Of The Dead
« on: June 26, 2016, 02:29:21 PM »
hmmm i wonder what that sound is at the end  ::)

I'm not really too sure  :-\

9
Map W.I.P / Re: Town Of The Dead
« on: June 26, 2016, 03:42:06 AM »
Small | Large


Trailer for Town of the Dead :)

10
Project Ideas / Re: Black ops 2 Sound tool extractor!
« on: June 05, 2016, 07:34:18 PM »
Look on google  ???

11
Animating / Modelling / Re: COD BO2 Whole map extract
« on: June 04, 2016, 01:18:00 AM »
The only way to export the map is to export the models and make the map your self :P

12
Map W.I.P / Re: Town Of The Dead
« on: June 01, 2016, 08:26:16 AM »
i see a bear and the best map to ever be released

How many bears there is a few bears you know? :-\

13
Map W.I.P / Re: Town Of The Dead
« on: May 26, 2016, 12:54:53 AM »
Does anyone see any easter eggs in the loadscreen? 8)


14
Released Projects / Re: ORBiT
« on: May 12, 2016, 12:47:09 AM »
Nice to see this map done Makecents ;D

15
Map W.I.P / Re: Town Of The Dead
« on: April 22, 2016, 05:17:58 AM »
So my friend Partisan Executioner worked really hard to find all the weapon sounds you will hear in the map here is a little preview of the weapon sounds and weapons :)  Some of the sounds are a revamp of the original sounds hope you all like the little video he put together :)

Wepaon ports and images were done my me :)
Small | Large

Pages: [1] 2 3 ... 15