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Messages - jzob123

Pages: [1] 2 3 ... 21
1
Map W.I.P / Re: Zombie Complex
« on: September 25, 2016, 05:22:58 AM »
Hey i have another question , will the map release before or after the DLC4 drop to PC and Xbox ?
release this Friday or Saturday
theirs some bugs i want to fix up before release so Sunday night or Monday morning

:|

2
Map W.I.P / Re: TMG FIRING RANGE
« on: September 23, 2016, 10:33:03 PM »
I'm gonna try to port this over to the BO# mod tools and finish it since i wont be hitting so many errors  :o :o
i know how it feels :/

3
Map W.I.P / Re: Zombie Complex
« on: September 22, 2016, 09:15:55 PM »
Hey i have another question , will the map release before or after the DLC4 drop to PC and Xbox ?
release this Friday or Saturday

4
Map W.I.P / Re: Zombie Complex
« on: September 11, 2016, 02:57:52 AM »
if anyone is interested in a beta contact me on steam....

5
Animating / Modelling / Re: Need help with model ripping codol
« on: September 10, 2016, 04:13:33 AM »
It isnt possible for cod online to have lime/lemon
They store meshes in vram or something like that :/
What I had to do is manually UV map the models
You can always look up tutorials on youtube i recommend using the latest maya to UV map the models  ;)

6
Map W.I.P / Re: Zombie Complex
« on: August 23, 2016, 11:41:54 PM »
How close is the map from being release ?
really close....

7
Map W.I.P / Re: Zombie Complex
« on: August 12, 2016, 06:38:21 PM »
Are you still planning on releasing this in August, or do you have to delay it a little longer to finish it up?
just waiting on scripts and stuff then map will be done  :)

8
General Discussion / Re: Black Ops 3 Mod Tools Alpha
« on: August 07, 2016, 09:20:47 PM »
+1 nukem :)

9
Map W.I.P / Re: TMG Cataclysm
« on: August 03, 2016, 06:19:45 PM »
 :D

10
Map W.I.P / Re: Zombie Complex
« on: July 22, 2016, 07:47:54 PM »
Wins :D
thanks....
me and arc plan on finishing the map soon :P

11
Map W.I.P / Re: Zombie Complex
« on: July 21, 2016, 08:55:30 PM »
haven't updated wip in awhile..... heres an update....
 :D

^heres one of the spawn rooms in the map (verruckt style spawns)

^one of the outside areas in the map (might add some more detail if i get more motivation)

^another outside area of the map (might add more trees so its harder for the player to train  ::) not sure yet though)

^one of the outside buildings detail isnt final going to add more to it

^inside area of the map also the quick revive room (CODOL Perks UV mapped by me and cowman :) )

^random room you cant go into but is a zombie spawner

^random room you cant go into but is a zombie spawner (man o war custom animated by bvzthelaw)

^outside area might add more to it or not

^ pack a punch room and...... something....... else.......  :-X

^underground area

^underground area

^speed cola and a box location in lab

^location in the lab

^2nd house area

^thanks to redspace200 :)

12
Map W.I.P / Re: DragonBall Z Zombies 7/17/2016 added a animated hud
« on: July 18, 2016, 03:33:51 AM »
lookin nice so far gj :)

13
Map W.I.P / Re: Town Of The Dead
« on: July 01, 2016, 02:34:10 AM »
Release is very soon in the next few days :P
hype

15
Map W.I.P / Re: Town Of The Dead
« on: June 26, 2016, 03:44:41 AM »
hmmm i wonder what that sound is at the end  ::)

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