May 29, 2017, 09:51:11 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - WinCat

Pages: [1] 2 3 ... 73
1
Tool Support / Re: Having trouble installing Toms Tanim Maya Plugins
« on: January 29, 2017, 11:35:00 AM »
Potentially it's a c++ runtime dependency issue.

Install the x64 bit version: https://www.microsoft.com/en-gb/download/details.aspx?id=48145


It didn't work for me :-[ is there any other solution?


Do you have the same issue with it unloading itself?

Are you loading the plugin into correct version of maya?

2
Modding / Re: compiling can scam you ppl
« on: January 29, 2017, 11:33:57 AM »
nice  ;D

3
Mapping / Re: I need help :(
« on: January 29, 2017, 11:32:23 AM »
I will fix the first link, but yer you can just use the mirror.

I should props make it more clear it's a mirror.

4
Modding / Re: 2 errors
« on: January 06, 2017, 07:46:08 PM »
Post the asset manager settings for the animation.

For working out whats including all the fx files it's props gonna be best if you just manually look at the csv files for all you'r ff files in here zone_source/english/assetinfo/*

It will tell you whats including what.

5
Modding / Re: compiling can scam you ppl
« on: January 02, 2017, 03:13:44 PM »
Sounds like you missing weapon files from IWD.

even if you have weapon,spweap_name in .csv that just adds assets the weapon file also needs to be added to a IWD for the runtime info.

6
Tool Support / Re: Having trouble installing Toms Tanim Maya Plugins
« on: November 17, 2016, 10:53:36 PM »
Potentially it's a c++ runtime dependency issue.

Install the x64 bit version: https://www.microsoft.com/en-gb/download/details.aspx?id=48145

7
Tool Support / Re: Having trouble installing Toms Tanim Maya Plugins
« on: November 13, 2016, 07:45:37 PM »
If you are wanting to place the plugin in C:\Program Files\Autodesk\Maya2016\bin\plug-ins\ you will need to give admin privileges since that directory is write protected, doing so does not give the plugin admin privileges it's only required to place the file there.

The info button will be grayed out when it's not loaded, it needs to be loaded in order to ask the plugin for the info.

When you have the plugin loaded and auto load ticked, go File -> save prefrences (in maya menu), then check the maya output log for errors.


8
Tool Support / Re: Skinning and anim errors
« on: September 22, 2016, 12:55:16 PM »
Try binding the mesh save a ma, then reopen that ma then apply animation see if the finder still gets flipped when animated.


9
Tool Support / Re: Yet another Lime64 Ghosts help thread
« on: September 22, 2016, 12:52:38 PM »
There is a problem with Ghosts, but my version of ghosts works just fine so it's a little annoying to resolve.


For .lime files the tool to make them is included in Lime32.

10
Feedback / Re: Some Images Not Showing
« on: August 19, 2016, 09:14:30 PM »
The links are just dead :(

The map did come out a number of years ago and the place there where uploaded must of deleted them.

I will try find replacements for this download.

11
Feedback / Re: Some Images Not Showing
« on: August 12, 2016, 09:01:04 PM »
Can you link me the downloads you see issues on thx.

12
Tool Updates / Re: Lime64
« on: August 09, 2016, 10:59:52 PM »
Can you add this .exe support? thanks  :)



If it's a steam exe yes I will support it. otherwise I need .lime

13
Tool Support / Re: BO2 Lime EXE Support
« on: August 09, 2016, 10:56:58 PM »
Can you make .lime files?

14
General Discussion / Re: Black Ops 3 Mod Tools Alpha
« on: August 09, 2016, 10:56:02 PM »
Looks super great. The blue boxes on all the models, are those joints where you can manipulate the model in radiant? In waw I only ever noticed one blue box per model, and that was typically the tag_origin I thought, or at least it was the rotation point anyway in game via script.

No they are not, but placing a static model which has bones and moving them in new position to create a static pose is possible todo in radiant.

15
Front Page / Town of the Dead v1.0
« on: July 05, 2016, 09:48:54 PM »
Town of the Dead v1.0
By xXxCowmanxXx09




Features :

Over 125 custom guns
Custom guns from other games besides Call of Duty
Call of Duty 2: gun
Call of Duty: Black ops guns
Call of Duty: MW2 guns
Mw3 guns
A custom wonder weapon
WAW Guns
Call of Duty:  Black ops 1 perks
Call of Duty:  Black ops 2 perks
Boss zombies
Thundergun from black ops 1
Detailed map
FOV Slider
Fullbright

Small | Large


Pages: [1] 2 3 ... 73